ALGORITHMS_TODAY.COM
◄ BACK_TO_INDEX.exe
[PATHFINDING] MODULE LOADED

A_STAR_SEARCH

Heuristic-guided pathfinding. Smarter than Dijkstra. The algorithm that maps your world.

TIME_COMPLEXITY
O(E log V)
SPACE_COMPLEXITY
O(V)
DIFFICULTY
ADVANCED
PROCESS: A_STAR_SEARCH.exe■ COMPLETE
> initializing grid…
> step[001/000]
██ START██ GOAL██ WALL██ CURRENT██ FRONTIER██ VISITED██ PATH
strip below = min-f open set (head-left, next to pop) · chips show f = g + h · in-cell f available (enhancement)
CLOCK_SPEED
DECRYPTED_SOURCE.js● LIVE
// A_STAR_SEARCH.js — O(E log V) with a priority-queue open set
// Heuristic-guided shortest path. h(n) must never overestimate the
// remaining cost (be "admissible") for A* to stay optimal.
// graph is an adjacency list: { node: [{ node, cost }] }.
function aStar(graph, start, goal, h) {
  const openSet = new Set([start]);   // nodes still to evaluate
  const cameFrom = new Map();         // best predecessor of a node

  // g: cheapest known cost from start to a node
  const g = new Map([[start, 0]]);
  // f = g + heuristic estimate of the cost left to the goal
  const f = new Map([[start, h(start, goal)]]);

  while (openSet.size > 0) {
    // Pick the open node with the lowest f-score
    let current = null;
    for (const node of openSet) {
      if (current === null || f.get(node) < f.get(current)) current = node;
    }

    // Goal reached — rebuild the path from cameFrom links
    if (current === goal) {
      const path = [current];
      while (cameFrom.has(current)) {
        current = cameFrom.get(current);
        path.unshift(current);
      }
      return path; // DECODED
    }

    openSet.delete(current);

    // Relax every edge leaving current
    for (const { node: next, cost } of graph[current]) {
      const tentativeG = g.get(current) + cost;
      if (tentativeG < (g.get(next) ?? Infinity)) {
        // Found a cheaper route to next — record it
        cameFrom.set(next, current);
        g.set(next, tentativeG);
        f.set(next, tentativeG + h(next, goal));
        openSet.add(next);
      }
    }
  }

  return null; // Goal unreachable
}
DECRYPTED_LOGIC.txt
01Track g(n): the cheapest known path cost from the start to a node
02Estimate h(n): a heuristic guess of the cost left to the goal
03Always expand the open node with the lowest f(n) = g(n) + h(n)
04Relax neighbors, updating g(n) whenever a cheaper route appears
05With an admissible heuristic, the first goal expansion is optimal